The 2021 IEEE 3rd International Conference on Frontiers Technology of Information and Computer (ICFTIC 2021)
Call for paper
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The 2021 IEEE 3rd International Conference on Frontiers Technology of Information and Computer (ICFTIC 2021) is to bring together innovative academics and industrial experts in the field of Frontiers Technology of Information and Computer to a common forum. The primary goal of the conference is to promote research and developmental activities in Information and Computer and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world.


We are delighted to invite you to participate in ICFTIC2021. The topics of interest for submission include, but are not limited to:


I

  • Algorithms 

  • Computer Games

  • Artificial Intelligence

  • Computer Security

  • Data Encryption

  • Computer Animation

  • Distributed Systems

  • Expert Systems

  • Computing Ethics

  • Bio-informatics

  • Data Compression

  • Image Processing

  • Computer Networks

  • Digital Library

  • Information Retrieva

  • System Security

  • Neural Networks

  • Computer Vision

  • Data Mining

  • Computer Modeling

  • Mobile Computing

  • Database Systems

  • Control Systems



II

  • Event Driven Programming

  • Compilers and Interpreters

  • Programming Languages

  • Robotics and Automation

  • Internet and Web Applications

  • Computer Graphics & Virtual Reality

  • High Performance Computing

  • Computational Intelligence

  • Data Communications

  • Security & Cryptography

  • Knowledge Data Engineering

  • Computer Graphics and Multimedia

  • Human Computer Interaction

  • Computer Architecture & VLSI

  • Ubiquitous Computing

  • Biomedical Engineering

  • Computer Simulation

  • Computer Based Education

  • Information Systems




III

  • Digital Signal and Image Processing

  • Biomedical Engineering

  • Computer Simulation

  • Ubiquitous Computing

  • Information Systems

  • Computer Based Education

  • Event Driven Programming

  • Compilers and Interpreters

  • Programming Languages

  • Robotics and Automation

  • Internet and Web Applications

  • Computer Graphics & Virtual Reality

  • High Performance Computing

  • Computational Intelligence

  • Data Communications

  • Security & Cryptography

  • Knowledge Data Engineering

  • Computer Graphics and Multimedia

  • Human Computer Interaction

  • Computer Architecture & VLSI



IV

  • New applications using or built on top of blockchains

  • Internet of things (IoT) and blockchain technology

  • Scalability and scalable services for blockchain systems 

  • Atomic Swapping Big Data and blockchain technology

  • Peer-to-peer networks

  • Security of Blockchain Protocols

  • Consensus protocols for blockchains 

  • Permissioned and permissionless blockchains

  • Where does a blockchain makes sense

  • Formal Verification of Blockchain Protocols, Smart Contracts